Water
Caustic water-surface ripples with subtle refraction
Installation
$ pnpm dlx shadcn@latest add @remocn/shader-waterUsage
// src/Root.tsx
import { Composition } from "remotion";
import { ShaderWater } from "@/components/remocn/shader-water";
const ShaderWaterScene = () => (
<ShaderWater speed={1} waves={0.3} caustic={0.08} />
);
export const RemotionRoot = () => (
<Composition
id="ShaderWater"
component={ShaderWaterScene}
durationInFrames={150}
fps={30}
width={1280}
height={720}
/>
);Credits
Shader by paper-design/shaders.